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Games & Virtual Worlds : Crowd SimulationThe pictures below show two recent examples of crowd simulation in games and virtual environments [1, 2]. My research focuses on improving the real-time behaviour of individuals in a crowd.For more details, have a look at my paper on Improving Crowd Behaviour for Games and Virtual Worlds (FDG 2010) or my poster on Improving Crowds for Digital Games (Google Scholars' Retreat 2010).
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© 2007 - 2010 by Saskia Groenewegen • email me |