Research & Education

Games &
Virtual Worlds

Media Systems

Computer Science

 

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Games & Virtual Worlds : Crowd Simulation

The pictures below show two recent examples of crowd simulation in games and virtual environments [1, 2]. My research focuses on improving the real-time behaviour of individuals in a crowd.

For more details, have a look at my paper on Improving Crowd Behaviour for Games and Virtual Worlds (FDG 2010) or my poster on Improving Crowds for Digital Games (Google Scholars' Retreat 2010).

 

Two examples of crowd simulation

 

 

 
   

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